Puzzle Links Game by: Yumekobo Reviewed by: Lady Rend ladyrend@castlerend.net Size: 4 megs Save: no saves that you can do, but instead it records your score if it's part of the top ten scores already saved on the game. How many save slots? 10 Does it use a password? no Released: 1999 Works with: NeoGeo Pocket only Opening Snide Remarks: Another puzzle game just like 'Dr. Mario', 'Tetris', 'Yoshi's Cookie', 'Pokémon Puzzle Challenge', etc. Gameplay: It's actually a really fun and adictive puzzle game, but probably only to people who enjoy puzzle games. For those who don't it could very well be just the same old thing just with a new look to it. This game does have a little twist because instead of making sure blocks (or in 'Dr. Mario's' case pills) of the same type and color stack up, you shoot a 'connector' and link it with blocks of the same color and clear the blocks that way. Also, if you clear each stage quickly you can get cards which if you collect them all you get a surprise. (There are a total of 91 cards that you can collect.) You can also play against another player via a link cable (if they have the same game that is. ^__^) Graphics: nice and clear. Sound: the sound is pretty good, but this game has more music than sounds in it. Music: Ya know the feeling where you just want to jab a sharp object into your ear to burst your ear drum? Well, that's how annoying this music gets after only a short while. Play Control: This is a fairly easy game to play and you get the hang of game play very quickly. Final Analysis: This game starts out with two anime people (a young boy in battle type armor and a girl in a Japanese school girl looking outfit), along with a fat rabbit looking thing that looks like a Ryo-oki reject munching on an oversized carrot. I don't understand why those characters are there, but they are. It's kinda pointless. Score Gameplay: 5 Graphics: 4 Sound: 3 Music: 0 Play Control: 5 Total: 68 Final Score: 68% Currently Known Codes: While playing this game just keep calm and don't panic if your blocks are really close to the bottom. Sometimes you randomly get lucky and chain reactions of exploding blocks happen and give you a bit of time to get yourself out of the jam you thought you couldn't get out of.